Project Cognition (Prototype)
*flashing lights warning*
FOREWORD (PLEASE READ):
I didn't finish the game in time for the jam. My teammate dropped out after giving me a couple of placeholder assets, and I was swamped with work this month. I did not have the time, energy, nor the motivation to crunch to make a full game.
In spite of all this, I ended up making a pretty cool prototype. I might work on this for fun and flesh it out into a proper game in my spare time, so if you like it and want to see more, please let me know!
PREMISE: You are Morgan's mind. Connect from one neuron to another in order to make a thought. Connect to the final neuron in each level to beat it.
CONTROLS: Left click on the mouse to click on a neuron. If it shares a trait with the current neuron (the one crackling with electricity), you will jump to it and gain dopamine.
Right click when the dopamine bar is full to zoom out, freezing the timer and affording you new opportunities for connections.
Press ESC key at any time to exit the current level and return to the title screen.
INTERPRETATION OF THE THEME:
Of the three themes, I chose "Nonlinear Thought". In both a literal and metaphorical way, Project Cognition represents nonlinear thought through the ability to jump to any matching neuron (not just nearby ones), allowing for multiple paths through a level. Using the dopamine powerup, you can even jump to neurons on the far side of the level. This represents thought patterns that follow unusual threads and have unconventional conclusions.
CREDITS:
William Cyr (SnakenBacon) --- PROGRAMMER, ARTIST, SOUND DESIGNER, LEVEL DESIGNER
My friend made the white background that flashes when you jump, but I am unsure if they want to be credited since they were embarrassed about having to drop out. I'll leave them anonymous for now.
Made for the Healthy Gamer Game Jam (HG-GJ).
Comments
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I am very confused. Am I the green neuron? Am I the red neuron? Are the red neurons obstacles? Why are there more than one green neuron?
If I were you I might add a little electrical charge to the neuron that is supposed to be the player so it makes sense where you as the player are. Also a feedback, good or bad would be good. Like a sound da dahh for something good and dahh da when you mess up.
Keep Up the Good Work!
I looked at it again and I understand it now. I think my critique is valid though.